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Review
Ethics in video games can be approached from many angles, from analysis of cheating strategies, to the political perspective inherent in game mechanics, to the inclusion of dodgy narrative subject matter, to social concerns about faux violence. This book is an effort to bring these conversations away from private chats and conference coffee conversations, and make them accessible to all those fascinated with the subject of what games are and what they might become.
(Harvey Smith, Co-Creative Director, Arkane Studios)In Beyond Choices, Miguel Sicart casts light not only on designing games that pose moral choices for players, but more generally on techniques that can be used to foster subtext -- meaning beyond the surface -- in games of all kinds. Designers -- at least those interested in creating something more than a reskin -- will find it of compelling interest.
(Greg Costikyan, game designer; author of Uncertainty in Games)Sicart makes a compelling argument for his theory that, if taken to heart by game designers, will make a more interesting game landscape in the future. Any designer looking to make their game standout as art or any game enthusiast interested in learning more about video game design and their potential to help us explore and express our values as human beings should read this book.
(First Monday) About the Author
Miguel Sicart is Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen. He is the author of The Ethics of Computer Games (MIT Press).
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